I am thinking about the possibility to replace game levels with something else. The game is RTS with some elements from other genres. It is too specific and much different from other RTS so the player will definitely need a tutorial.
What I am thinking is: tutorial as easy level where the players learn the basics of the game (and eventually the genre) and then maps which difficulty will vary and each next map will have more elements of the game. I think that in most cases the player is playing the game on easy level until he become more familiar with the game. But would it be interesting to play the same maps?
If I can sort that it will look like this:
map 1, level 1, small map
map 2, level 1.5 + 1 more game features (imagine tower defence game or Rise Of Nations wonders), small map
map 3, level 2 + 1 more game features, larger map
map 4, level 2.5 + 2 more game features, larger map
map 5, level 3 + 2 more game features, large map
map 6, level 3.5 + 3 more game features, huge map...
("more game features" means there are more factores to deal with or to use. For example on some maps I have storms.)
Alternative map "world" with map 1, map 2 etc.
The game have some tower defence and RPG elements so these worlds will be different in some aspects. More features, larger map will make the game harder to play.
What do you think - would it be better for the player to play these maps also in easy, normal, hard modes? Definitely even the best player will fail in anything else than easy until it got some experience; jumping on map 4, level 2.5 will be a fail too. And tutorials are usually boring. To provide more fun on the same map, player could start at different places, can play different doctrines (races) in different way, so the enemy, althought the enemy is randomly controlled on the map. Only the enemy race is defined so there is a chance that AI (so called) could play in similar ways sometimes.
Another problem is that I dont have betatesters and "easy" and "normal" is something very uncertain, unclear. Trying to make the game much different and unusual I jumped into deep ocean and cant really compare it with something existing (well that is not enought to declare it as good or interesting, I just hope so).
Edited by Pleistorm, 18 July 2016 - 01:43 PM.