Hello!
I am struggling with finding a bug in mathimatically heavy shader.
VS graphics debugger does not seem to support shader debugging yet for D3D12? I am on R9 290 in WARP device mode.
I have started thinking about using HLSL printf https://msdn.microsoft.com/en-us/library/windows/desktop/ff728755(v=vs.85).aspx.
But not sure about the actual usage. Basically, I have added printf calls to the shader but do not get any logs in VS output window.
Do I need explicitly to use information queue https://msdn.microsoft.com/en-us/library/windows/desktop/dn950163(v=vs.85).aspx to retrieve the results?
Tx