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Pixel Shader 'stage Did Not Run'

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#1 DarkRonin   Members   -  Reputation: 1006


Posted Today, 02:46 AM

Hi Guys,
I am scratching my head with this one.
I have a basic pixel shader that should just fill the geometry white
float4 main() : SV_TARGET
	return float4(1.0f, 1.0f, 1.0f, 1.0f);
And a vertex shader that leaves the geometry un transformed
float4 main(float4 pos : POSITION) : SV_POSITION
	return pos;
I can see in the debugger that the geometry is rendering ok, but the pixel shader seems to be bypassed.


I can see from the debugger that the shader has loaded correctly.

I am at a loss as to why this doesn't render anything on screen.

Any advice is greatly appreciated :)
Win32 Developer
One Of Them - Martial arts game that is mid development.