Preparing for a 'XBox one' code stream

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10 comments, last by cozzie 7 years, 8 months ago

I would say say that that your perception is off with regard to market share if you're talking about new style apps using the Windows 8.1 SDK -- Windows 8.0/8.1 combined account for only 11% of OS market share according to the Steam hardware survey. Windows 10 currently accounts for 46% (with only 3% of those 32bit) and Windows 7 accounts for 36% (with 20% being 32bit). In other words, you don't gain much by addressable market by setting Windows 8 as your minimum bar -- it seems to me that if you're going to go through the trouble, you'd want to go back to Windows 7, not 8 -- and by not fully embracing Windows 10 UWP over Windows 8, it costs you being able to reach XBox (assuming you were accepted into ID@XBox) which is one hardware configuration with a 20+ million install base.

That said, those are the July survey numbers and the Windows free upgrade offer expired at the end of July, which probably prompted a final push for people to upgrade (anecdotally reinforced by the panic on my facebook feed). I'm really interested to see august's survey, I expect a larger than usual decline for both Windows 8 and for windows 7, and I would expect Windows 10 to reach perhaps as high as 60%.

After that, Windows 7 will remain a relevant, if ever-shrinking, market for probably another year or two. Windows 8 will be even less relevant than it already is.

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I think you're absolutely right on the marketshares and thoughts around that.

Maybe I should explain my assumptions:

1. Aim at windows 7 and higher, using

- win32 (not UWP apps)

- win 8.1 SDK (not using UWP stuff, just 8.1 because it came as latest with VS2013)

- directx/d3d11

- libraries that are assumed 'compatible' with XBox one for future usage

(accepting that relatively small changes are needed when this moment arrives)

2. Aim at windows 10, multiple windows platform, using

- UWP applications

- win10 SDK

- .. etc

I choose to follow the path of 1, keeping in mind that my codebase (engine + game) is flexible enough and sort off prepared for future releasing on XBone.

My plan is not to deliver UWP apps in a windows store for mobile phones, mobile devices etc..

Crealysm game & engine development: http://www.crealysm.com

Looking for a passionate, disciplined and structured producer? PM me

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