Hi all,
Last half year I've been learning D3D11 and I've now decided not to refactor my existing D3D9 engine, but instead develop a new one from scratch (reusing modules/ components where possible). But before I run off and start creating classes, I've made a high over design as a guideline, with the systems and classes I'd like to use.
I really like to hear your thoughts on this approach and design.
Any input is appreciated, better now then further in the development process.
Side note; the design is a guideline and will be a 'living document' as I progress through development.
?