Hi all.
Recently I started to study marching cubes technique to generate infinite terrains on GPU in runtime.
I found these articles:
http://www.geisswerks.com/about_terrain.html
http://http.developer.nvidia.com/GPUGems3/gpugems3_ch01.html
But partial demo source code is very hard to understand and also it is almost 10 years old.
I understand how this should work in theory, but don`t understand yet how it should be implemented in code.
So, I want to ask if someone has already faced with this technique and has more recent working open source implementation on DirectX11 (C++ or C#), could you share your source code, please?