Jump to content

  • Log In with Google      Sign In   
  • Create Account

Which is faster?


Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
2 replies to this topic

#1   Members   -  Reputation: 193

Like
Likes
Like

Posted 22 November 2001 - 09:18 AM

ON a non-accelerated video card is it faster to draw 10 quads or one textured quad? Is the answer the same for triangle strips? Jason Mickela ICQ : 873518 E-Mail: jmickela@sbcglobal.net ------------------------------ "Evil attacks from all sides but the greatest evil attacks from within." Me ------------------------------

#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

Likes

Posted 22 November 2001 - 09:52 AM

On a non-acc. renderer, it should be faster to draw 10 quads without texture. Software texmapping is always very slow - and it''s almost never filtered.


#3   Members   -  Reputation: 122

Like
Likes
Like

Posted 22 November 2001 - 09:54 AM

In software mode, most likely drawing 10 untextured quads is faster than rendering one textured quad. Same goes for using triangle strips - transforming the verts for 20 triangles will most certainly be faster than the additional memory accesses and interpolations needed to map the texture (especially when using tristrips, cause then the triangles share verts).




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.




PARTNERS