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Re-Initializing OpenGL = No Depth Buffer


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#1 SGreth   Members   -  Reputation: 218

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Posted 22 November 2001 - 04:17 PM

Happy T-Day Everyone! I''m trying to re-initialize the display in a new resolution but to no avail! When my scene comes back it appears that I have no depth buffer! I don''t want to post my code here, but I''m pretty much using NeHe''s cleanup code and init code (some mods here and there). Yes, I''ve enabled depth testing after I re-init and yes, I did set the depth buffer value in the pixel format descriptor. I''ve gone as far as to actaully destroy the window, un-register the windows class, let go of the DC and RC, and also re-initialize those. I''ve pretty much killed everything and re-initialized all the right stuff! Any help would be greatly appreciated! Thanks, ~Rob

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#2 SGreth   Members   -  Reputation: 218

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Posted 22 November 2001 - 04:51 PM

Grrr...So, after poking through some of my co-coders code I found out that his dialog box code gracefully disables depth buffering and didn''t bother to reset the state Yucky for me as you can imagine! Oh well, another day, another lesson!
Thanks everyone and enjoy the holliday weekend!
~Rob




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