[Book] Create procedural endless runner in Phaser with TypeScript

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1 comment, last by Tom Atom 7 years, 6 months ago

Hi,

a few days ago I finished my first book. Theme is creating procedural endless runner in Phaser engine. Although, language used in book is TypeScript, it is easy for JavaScript developers to follow. Book, as well as list of chapters, is available at Gumroad. Short post with additional details is on my blog.

[attachment=33496:Book_new.jpg]

Reader of the book will build full game from start to finish. You can see and play it here.

[attachment=33497:GoblinRun02_small.png][attachment=33498:GoblinRun04_small.png]

Generator for game build in book is very flexible and can be reused or extended for other games. Goblin animations are skeletal - book will teach you how to play it in Phaser with Spriter Player for Phaser. Game is then polished with particle effects, sounds and music. Also chapter focused on handling various screen sizes is in place.

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- book will learn you how to play it

I think you meant to say, "This book will teach you how to play in Phaser"

Developer with a bit of Kickstarter and business experience.

YouTube Channel: Hostile Viking Studio
Twitter: @Precursors_Dawn

@Navyman - thanks, corrected!

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