Guys, these days I spend most of my time making 3D models, rigging and then animating them. But all the models are unbelievably ugly, and my walking and running animations are just AWFUL. :unsure: That's why I decided to stop torturing the modelling software and gave up.
I decided to steal some models from Dota 2 just to use them for fun, not for sale, of course. But guess what, Valve recently changed their engine to Source Engine 2 and instead of .mdl, the meshes are vmdl_c, vmesh_c and other crazy extensions for textures and materials and nobody on the Internet knows how to deal with this.
And not just different file names, the formats are structured differently on purpose. And I was wondering - what is the reason for this? :huh:
It's not like I can publish a game using their models, this is not allowed, of course. Why would they waste time to change everything every time? And not just Valve, I just gave it as an example, other guys do it too.
There must be something very logical, of course, I'm not criticizing ( maybe just a little bit :angry: ), but I decided to ask anyways.
( If anyone has some kind of home-made converter, PM me, pls. :rolleyes: )