When I finished reworking on my Octree module,
I found one problem.
When I was specifying the origin of the root at 0, 0, 0
and half size of length/2, height/2, width/2
and with a depth of 6
The world is divided into 2,
One is above the ground,
One is under the ground which I don't think I have a use.
So How do I get rid of the lower part of the root octree?
Do I just hard code it, or I can adjust the parameter so that I can start up
from the 0, height/2, 0 instead of 0, 0, 0?
Is this the correct way of doing it?
Thanks
Jack