How the hell do you even get people to play your game? Tired everything!

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12 comments, last by Norman Barrows 7 years, 6 months ago

Sounds like you waited until launch time to start hitting social media and do your marketing, which is the first (and probably fatal) mistake.

If you can't afford to advertise then you're starting off WAY down the line in terms of getting users. You're basically out of the game entirely. The only hope you have is to have an amazing game, something that has a powerful selling point (e.g. best game of its type, prettiest-looking, most features, unique game design, etc), and spend the time during development sharing your progress so that some buzz builds around it prior to release.

With mobile game development you're entering potentially the most heavily monetized and metric-controlled part of the industry, where almost all success is a result of venture capitalists throwing money at the problem in an attempt to flood the market and wash little guys like you away. It's so carefully controlled that even all the icons are converging on the same designs because they know that the biggest problem is user acquisition and the first thing you see is more important than the game itself.

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There's a typo in your store page:

Shift you size

Should be:

Shift your size

Aether3D Game Engine: https://github.com/bioglaze/aether3d

Blog: http://twiren.kapsi.fi/blog.html

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So if I'm going by your gif in the OP, I'd say that your game doesn't look appealing enough for me to want to play. Honestly, it took a few looks to understand what the gameplay was about. So I'm hoping that whatever gameplay videos you have for this game has some [lively] text showing and explaning what is going on. And why you're doing it.

Other than that, if you released ads within a week of dropping the game, then you just have to be patient. In the meanwhile, work on Fehu 2.0. Buy some more GDN+ ads or Google ads. Release incremental blogs and videos for your new project. Invite people to play and review your game.

Beginner in Game Development?  Read here. And read here.

 

Sounds like you waited until launch time to start hitting social media and do your marketing, which is the first (and probably fatal) mistake.

I wouldn't necessarily call it fatal, but it will cause a "delay of game" for a fiscal quarter or so while they build up buzz about the product.

You can't build buzz so soon they forget about it by the time its released, and its too late to build buzz once the game obsolete. Any time in between should work ok though, with the sooner the better, as that gives you more time to make sales before the title becomes obsolete.

Norm Barrows

Rockland Software Productions

"Building PC games since 1989"

rocklandsoftware.net

PLAY CAVEMAN NOW!

http://rocklandsoftware.net/beta.php

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