Do you ever have to worry about your stories being stolen?

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7 comments, last by Chump 7 years, 5 months ago

Hey. After many years of contemplation I finally decided to make my science fiction story into a game. I just registered it for Copyright. My question is do you guys ever have to worry about your stories being stolen? Personally I find myself to be paranoid but that's with everything I do in life. Is there any reason to be afraid of someone making a ripoff? For example, look at Paladins and Overwatch. I think I'm good considering I keep my files on a flash drive and work on them offline. The only way someone would know about them is if they hacked my computer during those work periods and downloaded them remotely. And as unlikely as that is, I'm still worried about it. And I haven't told anyone my story yet other than a close friend. I want to post a sample here(following the guidelines) but I'm worried. Do you guys think I'm paranoid And please be honest. Brutally if you have too. I want to know if am any good at some point.

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Yes, you're paranoid. No one cares about your ideas. Everyone has their own ideas that they want to make.

Is there any reason to be afraid of someone making a ripoff? For example, look at Paladins and Overwatch.

Some of the "ripped off" characters in Paladins were available in a public beta before the "original" character was ever shown to the public in Overwatch... which would make Overwatch a rip off of Paladins?... or alternatively both are rip offs of team fortress + generic fantasy archtypes...

Also note that even if one of these games was a direct clone of the other, copyright has no issue with that. Generic ideas, themes, settings, archtypes -- e.g. "a dwarf who is good at engineering" -- are not protected IP.

Yes, you're paranoid. No one cares about your ideas. Everyone has their own ideas that they want to make.

Is there any reason to be afraid of someone making a ripoff? For example, look at Paladins and Overwatch.

Some of the "ripped off" characters in Paladins were available in a public beta before the "original" character was ever shown to the public in Overwatch... which would make Overwatch a rip off of Paladins?... or alternatively both are rip offs of team fortress + generic fantasy archtypes...

Also note that even if one of these games was a direct clone of the other, copyright has no issue with that. Generic ideas, themes, settings, archtypes -- e.g. "a dwarf who is good at engineering" -- are not protected IP.

Thanks. That makes me feel better actually. I appreciate the honesty.

As an indie, the cost and time to worry about this is too high.

Not to mention that an idea is just an idea, and means absolutely nothing. It is your execution, your writing itself, that will determine a stories success or failure. Games are the same. Really anything is the same. Good ideas with poor execution will fall a lot faster then bad ideas with good execution.

Much further into development you can be worried that someone might steal your idea, but again it's a very very VERY small possibility. Backup your work on external drives and online. Keep a record of the work you do. That'll cover you for the most part.

And to me, I wouldn't care even if someone did steal my story (or game). Sure, they're now making money off of it. But it would mean my game had what it takes, and if that's true I can make many more - because the one stealing it cannot replicate you, and you are what made that story or game. Though I have an odd perspective on things, so I doubt saying that will help you.

If, at any point, what I post is hard to understand, tell me. I am bad at projecting my thoughts into real words, so I appreciate the knowledge that I need to edit my post.

I am not a professional writer, nor a professional game designer. Please, understand that everything you read is simply an opinion of mind and should not, at any point in time, be taken as a credible answer unless validated by others.

Additionally, everyone who has the focus and energy and skill to make a game already has a bunch of their *own* ideas to make a game. No one is stealing yours. Big companies don't take ideas either, they copy things that have already proven to work. So until you start making big money there's no chance of a big company stealing your idea to make their own.

I mean, there are people who are like 'someone please just make my game idea happen' and it never happens, because again, everyone making games is making the games that they want to make. Honestly, your worst bet is to spend time worrying about people stealing your idea instead of actually making it happen, because while you're waiting, someone else who is like you, who has played similar games and watched similar shows and lived a similar lifestyle to you, except for the fact that they are willing to actually make a game may be working on a similar idea.

The only kind of story I've ever seen be stolen was stuff that was already in a finished, salable format, generally novels. Because that's the only kind of thing where a thief could get some actual money out of in a fairly short amount of time. When it comes to game and game story ideas, generally everybody has lots of their own - I've tried to give mine away for years, and you just can't find takers. :rolleyes:

I want to help design a "sandpark" MMO. Optional interactive story with quests and deeply characterized NPCs, plus sandbox elements like player-craftable housing and lots of other crafting. If you are starting a design of this type, please PM me. I also love pet-breeding games.

I understand the paranoia and it comes from a very true realisation that your idea has tremendous value. But it also comes from a misunderstanding of what an idea is.

An idea is much more involved than than what you can put into an elevator pitch, design document or what comes across when you write or talk about it to others. If Tarantino is making a new movie, he can give the script away and you listen to him talk about it for hours, but if you try to make the movie yourself, you are going to end up with something very different than what Tarantino will create. The idea is what ends up shining through the work, and it's very tied to the person with the creative vision. It comes through in all the little details, it's also tied to your business, the way your present yourself, how you market your games, etc. to make an impact and make the world listen up - everything must work in harmony and be congruent with a powerful idea that resonates with people.

Also if you work on your ideas and your creative vision, try to figure out what you really want to express and refining that - you'll always stay steps ahead of any copy-cat or hack that tries to emulate what you do. They'll have no idea how to take things to the next level, they can only copy from what you've put out in the past.

So don't worry about the copy-cats and immitators, worry about refining your own creative vision and keep expanding and unraveling it. That is what matters. So it's a slightly different take than the "ideas are worthless" modality, which can be useful but also cause you to not care about your ideas which really is the your lifeblood of your work.

www.marklightforunity.com | MarkLight: Markup Extension Framework for Unity

I personally don't worry about it, because people tend to have their own ideas and they want to create their own world. If you do find someone that steals your writing, it's probably some 15 year old kid who can't think for himself, and any copyright strike will scare him.

In conclusion: You're all set. :D

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