Hi all,
im having trouble with handling resources, i only have 69 sprite sheets for animations but i am getting "not enough memory" when converting a surface to texture during sprite loading. Im using PNG for my sprites along with the backgrounds and other stuff.
What advise can you guys give in handling this? will it make a difference if i use a different file format instead, like let's say a TGA instead of PNG?
i dont want to render and handle the sprites from CPU, as it will slow down the process like converting from surface to texture every frame or if needed.
what else can i do to handle this issue?