Hello.
I have a casistic where i have 500000+ objects of different 2d shapes to extrude and draw.
The shapes have at max 16 point.
A first idea is to use instancing and select the shapes that are equals or similar and launch 3/4 batch of instancing for the similar i use a scale matrix.because a lot of objects are equal as shape but bigger or smaller.
the second idea is to use an istancing with geometry shader.
the third idea is to use deferred shading.
I'm not worried too much of the result of shading it isn't a game is an architectural program; but i can't find a decent solution for old gpus of 3/4 years ago.
thanks.