Hello everybody! I just started OpenGL programming, so excuse me if this is a silly question... The problem is, that if you look on my objects you can easily recognize the quads or triangles. Here you can see it: http://www.konstantin-schauwecker.de/secure/snap1_low.png is there a way to make it look smoother without increasing the amount of polygons? Thanx Konstantin Schauwecker
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Posted 25 November 2001 - 04:32 AM
You could use "gouraud shading" to make the quads less visible. You give each vertex a colour and the colours get interpolated across the tri/quad. If you look in the OpenGL docs and on google you should find plenty of information about it.