Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


We're also offering banner ads on our site from just $5! 1. Details HERE. 2. GDNet+ Subscriptions HERE. 3. Ad upload HERE.


GameCube Programming


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
4 replies to this topic

#1 dtome   Members   -  Reputation: 122

Like
Likes
Like

Posted 26 November 2001 - 03:08 AM

Hello all, I was wondering if anyone has information on developing games for the GameCube. I know that Metroworks has created a Dev environment for it, and that it uses openGL as part of its process. But does anyone know about the SDK and hardware needed to develop and how to get a hold of these things? --Tome Games are dreams of reality!

Sponsor:

#2 KwamiMatrix   Members   -  Reputation: 122

Like
Likes
Like

Posted 26 November 2001 - 07:31 AM

Are you sure GameCube uses OpenGl? I was sure theGameCube''s ATI "Flipper" graphics processor has it''s own proprietry API, or SDK. Anyway, not sure about GameCube developement. The Metroworks "CodeWarrion for GameCube" solution is only for Professional licensed developers, not hobbiests. There is also SNSYSTEMS ProDG for GameCube, but that is only for Pros as well.

Edem Attiogbe

#3 jacksonh   Members   -  Reputation: 122

Like
Likes
Like

Posted 26 November 2001 - 07:34 AM

Pretty sure the API is very openGL like, but not actually openGL.

#4 dtome   Members   -  Reputation: 122

Like
Likes
Like

Posted 26 November 2001 - 08:02 AM

Hmmmmmm so I guess I knew only one thing about it!

I guess the solution is to be licensed but that is not possible yet for developers other then through a licensed company that Nintendo picked...

Ah well

Thanks for your info.

--Tome

Games are dreams of reality!

#5 Drizzt DoUrden   Members   -  Reputation: 100

Like
Likes
Like

Posted 26 November 2001 - 08:08 AM

dtome, your profile signature is something more people should pay attention to!

------------------------------
(Since noone seems to look at the article proposal forums..)
Interested in Flash tutorials on GameDev? Speak Up Here!

"He who fights with monsters should look to it that he himself does not become a monster... when you gaze long into the abyss, the abyss also gazes into you..."~Friedrich Nietzsche




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS