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How can i import a 3D Studio Max file into OpenGL?


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#1 krieber   Members   -  Reputation: 122

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Posted 26 November 2001 - 11:37 PM

I''m new to OpenGL and I have a question. How can i import a 3D Studio Max file into OpenGL? Can I import a animated character into OpenGL? Thanks

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#2 NewDeal   Members   -  Reputation: 134

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Posted 27 November 2001 - 10:41 AM

NEHE tutorial 32

This tutorial is written with Milkshape3D models in mind but the general method applies to 3DMAX as well. Look at wotsig for a description of the file format.

Good luck

#3 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 27 November 2001 - 04:29 PM

Don''t even think about reading the .max format. Forget it. You''ll need to export your models to .3ds or .ase, or use your own exporter plugin.


#4 jacksonh   Members   -  Reputation: 122

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Posted 28 November 2001 - 04:41 AM

You probably want to export to .ase, its in a text format so its allot easier to figure out whats going on.




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