Good far-value in gluPerpective???

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1 comment, last by gahre 22 years, 4 months ago
I am writing a game and didn''t always worry about the gluPerspective function, but now it became more and more interesting for me as I noticed that my player can''t look very far, which looks really crappy. I increased the far value and my FPS dropped tremendously (from 55.0 to 155.0) But you can look further. Is there any way to increase the drawing speed for complex models? ( I hope that''s the right term for "non-heightmaps" ) I was thinking about a kind of LOD but I couldn''t figure out how to apply it to a model. Maybe some spline thingie with the vertex normals controlling the control points, but that''s also hard for me. Is there any way to do this? A sample implementation would be great. Gahre
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Im not quite sure whether you mean if you can draw the world faster or not, but If thats what you want, look into BSP trees. They''re what make Quake 3 so fast.

Hope that helps.

~J. Lawson,
www.proggin.f2s.com/tutorials/opengl/index.htm
Isn''t 155 a better frame rate than 55 frames per second?

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