Jump to content

  • Log In with Google      Sign In   
  • Create Account

Engine vs Creation Kit


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 Akura   Members   -  Reputation: 130

Like
Likes
Like

Posted 22 January 2000 - 08:59 AM

Im doing a engine and i think with a little of work i can make a game creation kit with it ! 2 questions what should i try engine selling or gAME creation kit selling ? to whom whould i take my lib/gck to ? some publisher what ?? thks ps. oh one special to dave, what is the maximum size for artifacts maps ??? 1000x1000 ??? lower or higer ?? bye Edited by - Akura on 1/22/00 3:33:23 PM

Sponsor:

#2 DavidRM   Members   -  Reputation: 270

Like
Likes
Like

Posted 22 January 2000 - 12:38 PM

Go for the game creation kit composed of separate, reusable libraries that encapsulate various features (2D library, sound library, etc.). But don''t expect to sell it...if you use it for your own purposes and create several games, you''ll more than have made your money back. If you do try to sell it, know that you''re competing with "free" Open Source projects.

On the Artifact question...I gave all those details in the "Tile/Map-Base Game Base Data Structures" article... ;-)

But, because I''m nice:

Artifact''s maps are 800x400. We didn''t want to go any larger than that at the time because of the RAM and processing requirements. But with RAM prices coming down, and more poeople having at least 64MB, it might be feasible to crank that up.


DavidRM
Samu Games





Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS