Jump to content

  • Log In with Google      Sign In   
  • Create Account

Interested in a FREE copy of HTML5 game maker Construct 2?

We'll be giving away three Personal Edition licences in next Tuesday's GDNet Direct email newsletter!

Sign up from the right-hand sidebar on our homepage and read Tuesday's newsletter for details!


Two more questions...


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
3 replies to this topic

#1 Zealot   Members   -  Reputation: 127

Like
Likes
Like

Posted 29 November 2001 - 11:33 AM

Ok, I need to know... Is there any way to delete polys in OpenGL? Also What kind of collision system does the Unreal Engine use? I was wondering ''cause Deus Ex uses it, and Deus Ex is gravy, and I wish I could do collision that good. What I mean is, how could they possibly put collision boxes around every section of terrain and every model and all, especially if the terrain was rounded. En taro Adun! Doom to all who threaten the homeworld! *Protoss Zealot - Starcraft*

Sponsor:

#2 jacksonh   Members   -  Reputation: 122

Like
Likes
Like

Posted 29 November 2001 - 11:43 AM

Don''t draw them

#3 Zealot   Members   -  Reputation: 127

Like
Likes
Like

Posted 29 November 2001 - 12:34 PM

Uh, come again capin? I''m not readin'' you clearly. Do you mean have like a loop that draws the polys if a var is true, and not if it is false?

En taro Adun!
Doom to all who threaten the homeworld!
*Protoss Zealot - Starcraft*

#4 Maximus   Members   -  Reputation: 124

Like
Likes
Like

Posted 29 November 2001 - 04:21 PM

You dont use bounding boxes for collision with static geometry




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS