Posted 12 December 2001 - 06:59 AM
Hmm. Well, I played Magic before I had a boyfriend that did. I also had 2 other female friends and my sister that played Magic. None of us play any more, though, mostly because we were sickened by how the game was being marketed (that whole common, uncommon, rare scheme was idiotic in the first place - a deck should be one of every card in the set and some land) and because new cards weren''t coming out fast enough.
As for women remembering things better than guys... well, I doubt women actually have better memories. My guess is that women preferentially pay attention to certain types of info (stories and anything with emotional significance) and men preferentially pay attention to different types of info (factoids, soundbites, visual images) and naturally everyone remembers best what they paid the most attention to in the first place.
As for women chatting and playing pretend - I don''t currently have the free time to mud or play a MMORPG, but I always enjoyed a good elaborate game of pretend. IMO props are essential to a good game of cooperative pretend: some pretty toy animals or dolls or whatever to anchor your canception of the character to, and some handy props to be the foozles, money, tools, and luxuries (a sparkly shooter marble, a doll-sized necklace, some sticks, scraps of fabric...) oh and don''t forget some blocks or yarn to outline various buildings and territories. When I''m just imagining fiction by myself I don''t need props, but when you''re pretending cooperatively with someone else they''re very helpful for keeping track of everything. Of the girls I have watched play pretend, all of them preferred to control multiple characters and organize them into some kind of social structure (family, ruler and court, guild, army division, crew of a ship) and make them interact primarily with each other and only secondarily with other players'' characters. You can all plug that fact into your theories of mmorpg design. Guys that I observed usually preferred to control one hero-character and possibly a sidekick, only picking up control of an npc or badguy when necessary. Now, of the boys I observed, they were all 12 and under, so this may change with age, I''m not sure.