COLLISION DETECTION STUFF
I''m in the middle of my little-trouble-maker game development project, and I have a problem. I have two characters within a scene, each character has been loaded from an .X. Well I have to make collision detection between them but only for hands and feet, and so only if they are doing a punch, a kick, or they have that porpouse. How can I do to check for collisions for a piece of a mesh, and what coordinates do I have to keep in mind?
In other words... HOW CAN I MANIPULATE FROM-.X FILE LOADED MESHES PIECES.
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