Jump to content

  • Log In with Google      Sign In   
  • Create Account


Ogl: weird polygon warping


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
No replies to this topic

#1 Ysaneya   Members   -  Reputation: 1235

Like
Likes
Like

Posted 24 January 2000 - 01:10 PM

The solution is probably very simple, but i didn''t find it. For a single polygon, as soon as a vertex goes off the limit of the screen, the polygon looks like warped. At first i thought it was just a texture warping, but after looking closer, it seems that the vertice(s) that are outside the screen aren''t at their correct position. The polygons that are entirely in the screen are fine. I tried to change the frustrum, the clipping planes, the texture parameters, but i still have the problem. I''m running out of ideas...any suggestion ? Y.

Sponsor:



Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS