#define MAX_KEYSINNODE 4
#define MAX_CHILDREN 5
#define NODE_WIDTH 115 //Width of the node in pixels
#define NODE_HEIGHT 20 //Height of the node in pixels
typedef struct BTreeNode
{
int Count;
int Keys[MAX_KEYSINNODE];
BTreeNode *Children[MAX_CHILDREN];
}BTreeNode;
BTreeNode *root;
And I need to write a function DrawTree(BTreeNode *t,int x,int y)
Of course,the parameters need more work.But I really need some help here.Any one have any ideas? Thanx in advance.
For those of you who wanna see what I'm talking about,check out this screenshot of my application at work
btree.jpg
This screenshot was hardcoded to draw the tree properly I know,I'm ashamed.So sue me!
Edited by - TheGecko on December 6, 2001 8:17:33 PM
[edit: link]
Edited by - Magmai Kai Holmlor on December 6, 2001 11:29:56 PM
I could really use some help here :(
Hey people,
I've got a nasty little problem here that I can't seem to figure out.I've written an application in MFC to display a BTree with all it's children.The problem I'm having is actually drawing the damn thing properly.
For example,I'm trying to draw a tree of order 2.Which means that each root node can have a maximum of 5 children and a minimum of 0 children.So each node can have any number of children from 0 to 5.This complicates things a little bit.
Anyway,I need to write a recursive DrawTree() algorithm that goes through all the children in the tree starting with the root node and draw all the nodes CENTERED.That's my problem.
Consider this data structure:
Oh,by the way,Count is an integer that stores how many keys we have in the node.And it is an integer between 0 and 4
the magic of recursion
oops i also forgot to mention be more specific with your question like pstiong yoru drawing code and the trouble you are having with it
Edited by - a person on December 6, 2001 11:25:55 PM
oops i also forgot to mention be more specific with your question like pstiong yoru drawing code and the trouble you are having with it
Edited by - a person on December 6, 2001 11:25:55 PM
Is a tree control out-of-the-question? or do you have to draw it on the screen all-pretty like?
The solution to this problem is part of geometry, though the name of the theorem eludes me.
The solution to this problem is part of geometry, though the name of the theorem eludes me.
This topic is closed to new replies.
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