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Starting in OpenGL


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#1 voodoo   Members   -  Reputation: 122

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Posted 24 January 2000 - 05:35 PM

Ok I have decided to go with OpenGl to make my game engine. I already know my WIN32 API stuff, cause I have done lots of DirectX programming, so I wont be using GLUT. Also I have bassic knowledge of OpenGL I have been as far as putting up cubes, transformations and lighting. I will start with a terrain system first. Where do I start. How do I set up my code ex: Init(), StartFrame(), EndFrame(), etc.. routines

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#2 Gandalf   Members   -  Reputation: 122

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Posted 24 January 2000 - 08:50 PM

Have you checked NeHe´s?

http://www.demonews.com/hosted/nehe/opengl.htm


Gandalf the White





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