Posted 24 January 2000 - 05:35 PM
Ok I have decided to go with OpenGl to make my game engine.
I already know my WIN32 API stuff, cause I have done lots of DirectX programming, so I wont be using GLUT. Also I have bassic knowledge of OpenGL I have been as far as putting up cubes, transformations and lighting.
I will start with a terrain system first. Where do I start.
How do I set up my code
ex: Init(), StartFrame(), EndFrame(), etc.. routines