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what should i read next?


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#1 illmenni   Members   -  Reputation: 122

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Posted 08 December 2001 - 07:04 AM

I just finished reading sams teach yourself c++ in 21 days and in was wondering what i should read next, i was thinking directx and windows. do you know about any good books?

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#2 Gaiiden   Senior Staff   -  Reputation: 4642

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Posted 08 December 2001 - 07:07 AM

Grab Andre LaMothe''s Tricks of the Windows Game Programming Gurus . The DirectX is just a wee bit out of date now but the concepts in the book are still relevant. After this I would suggest a DirectX 7 book - tho I can''t give you any good ones.

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#3 Colin Jeanne   Members   -  Reputation: 1114

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Posted 08 December 2001 - 07:55 AM

"Sam''s Teach Yourself Direct X 7 In 24 Hours"

It just jumps into Direct X so I wouldn''t recommend it if you dont also have a book, tutorial, whatever to work with the Windows API and make a window.

Invader X
Invader''s Realm

#4 Gaiiden   Senior Staff   -  Reputation: 4642

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Posted 08 December 2001 - 09:26 AM

That''s why you should read LaMothe''s book before the Sam''s Directx 7 book, cause LaMothe covers Win32 programming (among other aspects)

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Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]


#5 savagerx   Members   -  Reputation: 122

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Posted 09 December 2001 - 03:37 AM

But how about ppl like me who have read C++ books before TWGPG.
I am comfortable with C++ but when I continued with the book, I
ended up with a BIG headache.
I believed that what I''m really confused with is the WIN32 API
thus I seek recommendations (either advice or books to buy) from
the experienced.

The road may be long, wind may be rough. But with a will at heart, all shall begone. ~savage chant

#6 Spider_In_A_Web   Members   -  Reputation: 122

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Posted 09 December 2001 - 06:13 AM

A god book for the WIN32 API is Charles Pertzold''s "Programming Windows Fith Edition"

ISBN 1-57231-995-X

Bloody expensive, but i certainly dont regret buying it!!!

#7 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 09 December 2001 - 06:32 AM

I agree with Gaiiden. Lamothe´s book not only explains most DirectX components (except Direct3D) in deep but it also includes a chapter on physics, one on multithreading and also another one on artificial intelligence. I finished the book one month ago, and when I first picked it I didn´t know much of C++ but I could read it straight through without problems. Moreover, whenever I had any kind of doubt I e-mailed Andre´ a message and he answered almost inmediately. I hope that helps!

#8 d_rappo   Members   -  Reputation: 122

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Posted 09 December 2001 - 10:19 AM

Hi,

Whatever you do, don''t purchase Beginning D3D Programming by Wolfgang F. Engel - its shit.

You might want to take a look at some of the courses offered by Game Institute.

David

#9 terminate   Members   -  Reputation: 259

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Posted 09 December 2001 - 12:24 PM

Also pick up "Windows Programming" by Charles Petzold, great for win32 stuff.

#10 Gaiiden   Senior Staff   -  Reputation: 4642

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Posted 09 December 2001 - 04:13 PM

Actually now that I think of it (and see it on my shelf ), I actually read Windows Game Programming for Dummies (also by LaMothe) before jumping into TOTWGPG. It gave me all the boost in the Win32 API I needed to tackle TOTWGPG. Sorry for forgetting to mention it.

_________________________________________________________________

Drew Sikora
A.K.A. Gaiiden

ICQ #: 70449988
AOLIM: DarkPylat

Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute

3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate

IGDC - the International Game Developers Chat! [irc.safemalloc.com #igdc]
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]


#11 savagerx   Members   -  Reputation: 122

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Posted 13 December 2001 - 03:48 AM

I have a question to ask regarding WIN32:

Q. I know that WIN32 is compatiable with WINDOWS 9x/NT etc.
how about WIN2000, XP or ME?


#12 TotalCoder   Members   -  Reputation: 122

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Posted 13 December 2001 - 05:12 AM

savagerx it depends yes, WIN32 API is used to describe and name the programming interfaces used by developers to access the intricacies and nuances of the Windows Platform. However, there are some functions within Win32 that will only run on the Win 2K and XP environemnt, and some with the new release of the Platform SDK that will only work in the XP environment.

Most of the different functions relate to Unicode, Security, and, in the case of XP, user interface calls. Someone correct me if I''m wrong though didn''t MS eventually put a UNICODE translator in the later versions of the Win9X platform, that supports translation of UNICODE strings to ANSI compatible strings? I know the August release of the Platform SDK comes with UCONVERT to convert files from UNICODE to ANSI.

Sam
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TotalCoder
http://www.totalcoder.com
"Resources, tutorials, and articles for the novice, part-time, and hobbyist programmer"

#13 griffenjam   Members   -  Reputation: 193

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Posted 13 December 2001 - 07:07 AM

I learned windows programming from "The WIN32 API Bible" back when it only talked about Windows 95. I''m sure they have a new version, but I still use mine on Win2k and everything works fine.
I reccomend getting that book, not the best to learn windows programming with, but will give a wealth of info if you ever need to use certain aspects of the win32 api that are not all that well documented.

Jason Mickela
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E-Mail: jmickela@sbcglobal.net
-Making "alot" a real word one paragraph at a time.-


-Can''t sleep, clown''ll eat me, can''t sleep, clown''ll eat me.




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