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which is better: opengl or directx?


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11 replies to this topic

#1 Zeus_   Members   -  Reputation: 122

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Posted 12 December 2001 - 02:07 PM

Hi. I just started programming, and I was wondering: Which is better, OpenGL or DirectX? hahhahahahahahahaha lol I''m joking! Just a little ''holiday humor''. =) Mery Christmas, (even to the Atheists) Jesse

Sponsor:

#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 12 December 2001 - 03:21 PM

I''m a real newbie, but I want to code Quake4.

What should I use ?

Direct3D or OpenGL ?
C or C++ or C# or Java ?
Windows XP or Linux ?


#3 Fruny   Moderators   -  Reputation: 1653

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Posted 12 December 2001 - 03:28 PM

Can you do my homework for me, please ?

#4 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 12 December 2001 - 03:28 PM

which is better?
<a href=http://www.gamedev.net>goatse</a> or <a href=http://www.iraqis.org/bomb>iraqis</a> ?

#5 ANSI2000   Members   -  Reputation: 122

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Posted 12 December 2001 - 03:50 PM

Which is better PAmela Anderson or Carmen Electra??

#6 WayfarerX   Members   -  Reputation: 130

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Posted 12 December 2001 - 03:51 PM

I know C++ really well, I started reading Teach Yourself C++ in 21 Days today and read the first 3 chapters so I must be a genuis

Anyway, I want to make a game like Quake except good, like where you can blow up the walls and shoot people in the junk. Could someone give me the C++ that lets you blow up walls plz??????

Also, is anyone here an Assembler? I see a lot of people talking about Assemblers and I wuz wondering if one could come to my house and work on my game (can an Assembler make the walls blow up? Plz Help!) PLEASE DON''T POST LINKS OR HELPFUL ADVICE. I am a C++ programmer not an Assembler so I need someone to make the walls blow up for me.

Oh, and could someone plz tell me what a pointer is? Is that the little arrow on the screen where the mouse is?!?!?!?!

(NOTE: Sorry, it''s late and I''m still at work & waiting on another guy to fix a few bugs. Sigh...)

"So crucify the ego, before it''s far too late. To leave behind this place so negative and blind and cynical, and you will come to find that we are all one mind. Capable of all that''s imagined and all conceivable."
- Tool
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#7 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 12 December 2001 - 04:08 PM

LOL HAHAHAHAHA

#8 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 12 December 2001 - 05:53 PM

Damn, WayfarerX, you sound like Rodney Dixon... That''s scary... !!


#9 Hikeeba   Members   -  Reputation: 122

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Posted 12 December 2001 - 05:58 PM

What the AP said.

I wanna'' ride on the pope mobile.

#10 WayfarerX   Members   -  Reputation: 130

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Posted 12 December 2001 - 06:52 PM

Shows what being at work for 15 hours straight will do to you.

"So crucify the ego, before it''s far too late. To leave behind this place so negative and blind and cynical, and you will come to find that we are all one mind. Capable of all that''s imagined and all conceivable."
- Tool
------------------------------


#11 ANSI2000   Members   -  Reputation: 122

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Posted 13 December 2001 - 02:19 AM

Damn computer geeks, ignored the the chick question...

_
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|__________|osers!

Just kidding. Fiest your eyes on this...





I know you all cream in your pants for her.

Edited by - ANSI2000 on December 13, 2001 9:24:25 AM

#12 Zeus_   Members   -  Reputation: 122

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Posted 14 December 2001 - 02:53 PM

Ya, so I''m like, and expert programmer in C++. I have about 2 weeks allready and I know everything. So I was playing Quake and I wanted to make it so I can have more guns that shoot faster bullets. I tried the command

glQuakeGame(GL_QUAKE_BULLETS, GL_FASTER);

but it didn''t seem to work. So then i just went ahead and tried to make a gun ,

glBegin(GL_QUAKE_WEAPON);
glPosition(GL_IN_FRONT_OF_THE_CAMERA);

but I couldn''t get it placed right.

Also, could you post some code showing how I could see when I run into a wall in my 3d world? And whats the function for shooting bullets and having the monsters die slower? thanks.

___*_*_*_*_*_*___

glBegin(GL_JINGLE);
Dashing through the code,
with but one cup of joe, (coffee)
over the functions we go,
typing all the way!
glEnd(GL_THIS_MADNESS);

May your reefs contain the binary protocols for a happy holiday!

~Jesse Lawson




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