I''m looking for someone who''s got some code done on flexible vertex formats.
What I essentially want is a D3DTLVERTEX with more than one set of texture coordinates hooked to it.
Does anyone have a scrap of code that they could send me? I''m using execute buffers, and my code is something like this:
Then I reference it with a triangle call something like this:
How can I set that first part to dump up to 8 uv coords into the TU/TV area, and how can I reference a particular texture coordinate when I dump the triangle?