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UV Coords in 3DSMax 1.2


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#1 MaxPoly   Members   -  Reputation: 122

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Posted 27 January 2000 - 07:30 AM

Does anyone know how to directly manipulate the Texture Coordinates in 3D Studio Max 1.2? Is there a way to do it with the basic program? Is there a plugin? Do you have to shell-out $ for a newer version? In Ray Dream in the mesh editor you can click on a vertex and then set the U & Vs'' manually. Also: Does anyone know how to set individual vertex''s to world coordinates with keyboard entry? Much thanks in advance.

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#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 29 January 2000 - 08:10 PM

I use ver 2 and in ver 1 & 2 there is no options for this. There are 3rd party plug''s that let you customize the uvw maps or sticky maps and some that do what I think you want to do but I don''t remember right off a hand the names and you might have a hard time finding them for such an out dated version.




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