Path to a Game Programmer
Members - Reputation: 122
Posted 19 December 2001 - 03:57 AM
Members - Reputation: 122
Posted 19 December 2001 - 04:07 AM
Hope I can help
Newbie to game programming?
Great for Newbs, Masters welcome as well
Senior Staff - Reputation: 3693
Posted 19 December 2001 - 06:38 AM
ICQ #: 70449988
Blade Edge Software
Staff Member, GDNet
Public Relations, Game Institute
3-time Contributing author, Game Design Methods , Charles River Media (coming GDC 2002)
Online column - Design Corner at Pixelate
NJ IGDA Chapter - NJ developers unite!! [Chapter Home | Chapter Forum]
Members - Reputation: 401
Posted 19 December 2001 - 07:09 AM
Now this is the order of things that I suggest. Many may disagree but this is just my opinion so take it with a grain of salt =) I''d say to start off getting comfortable with Win32 and DirectX in general. It may be a good idea to get your hands on MS Visual C++ 6 since its the latest and seems to be very widely used. From there, try to create some projects that will give you practice using windows messages, the system clock and if you really want to kick arse, multithreading.
Next, nail down some DirectX... but I REALLY don''t advice going for the gusto with Direct3D. Direct3D (or DirectGraphics) is usually pretty intimidating for most newcomers. Try out some simpler DirectX API''s like DirectInput (mouse, KB, joystick), DirectSound or even the older DirectDraw which is the old way of handling 2D graphics. I say start with these because they are simpler and will give you a good feel for the DirectX system. When you''re comfortable, dive into DirectGraphics and possibly convert your old 2D games to 3D (this is fun, I''ve tried this!)
Now, as you get into all this, you''ll raise a TON of questions and this is where I suggest you buy a book. Anything written by LaMothe is a must buy... his code is almost as straightforward as his explainations. Another I say hold off on buying game programming books is that all the previous stuff will help you to find your style and rather than just copying code from the book you''ll be more inclined to write it yourself (which most authors don''t use the MOST efficient code for their books).
As for learning DirectX and Win32... I''ve bought books and they were all a waste of money (especially since they become outdated right after you buy them). Go to http://msdn.microsoft.com and hit the Products and Technologies menu. This along with the docs that come with VC6 have been more than enuff for me...
Anywayz, hope this helps! =)
Many of the truths we cling to depend greatly on our own point of view