Blitting a portion of a texture?
Anyone know of a way to blit a portion of a source texture using DrawPrimitive in D3D without using D3DXDrawSpriteSimple?
Well, the basic idea is that you want to draw a textured quad (thats what D3DX does behind the scenes). Basically, you just need to modify the vertex''s texture coordinates.
--TheGoop
--TheGoop
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