Im using DDLoadBitmap() from ddutil.cpp to load my bmps. The problems is that im going to put resource files into my wrapper and i need to be able to expand on DDLoadBitmap() and have it take a file pointer. Can I do this with the win32 functions it uses? I dont really want to write my own bmp loader cause I''ve tried before and its total crap.
Sorry I should have said that Im making my own resource file, like one of the articles on here shows. So I need to give it a file pointer to the location of the bitmap in the file. I really doubt this is possible but im just wondering.