Texture inside an object

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1 comment, last by yanuart 22 years, 3 months ago
I want to make a sphere and add texture on it, but I want to place my camera inside the sphere so it can see around n inside from the sphere. After I added the texture it seems that the texture on reflect on the outside but not on the inside so my cam only get a dark pitch, what can I do to make my texture also available from the inside ?? ps : I''m using MAX as my 3D tools
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There''s a check box with the label something like "2-sided" in the 3d studio material editor. Try selecting that for the material you have assigned to your sphere.


rk
Or another way, is collapse the Sphere into an editable mesh. Then select all its faces and flip there normals so they face inward. OR just set the render to "Force 2 sided". Might have to place a light inside the sphere to light it up however. Or if your doing a sky box type setup just set the environment ambient lighting to full.

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