Jump to content

  • Log In with Google      Sign In   
  • Create Account

FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Should I use Winsock 1.1?


Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.

  • You cannot reply to this topic
1 reply to this topic

#1 Demitri   Members   -  Reputation: 122

Like
Likes
Like

Posted 30 January 2000 - 07:56 AM

I am going to write a very simple graphical online RPG. Aimed at around 10 or so users. I will probably use TCP/IP (since it''s this small, this should be perfect, right?) instead of UDP. Anyways, Winsock 1.1 contains everything for using TCP/IP, so it should suffice perfectly, right? That way, also clients with win95 who do not have the winsock 2.0 update should be able to use my program. So.. Winsock 1.1 should be fine, right? Tim

Sponsor:

#2 SiCrane   Moderators   -  Reputation: 9673

Like
Likes
Like

Posted 30 January 2000 - 02:38 PM

Winsock 1.1 should be fine. Just remember that multi-threaded implementations should use the select statement rather than WSAAsyncSelect. (In Winsock 2.0 you''d use WSAEventSelct.)




Old topic!
Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.



PARTNERS