Winsock or DirectPlay or... ??

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9 comments, last by chr1701 23 years, 11 months ago
I use WinSock or straight Berkeley sockets for my network coding ... but, I have to admit that DirectPlay does have it''s place in peer-peer games. I like the ability to hand off "server" responsibilites to another play in the instance of the current "server" player dropping. But other than that, I suggest WinSock for its ease to code and for portablility.

As for using DirectPlay because your allready using Direc3d isnt really a valid point, for this reason. You should should have each "piece" of the engine modular so that you can port without much fuss.

David "Dak Lozar" Loeser
Dave Dak Lozar Loeser
"Software Engineering is a race between the programmers, trying to make bigger and better fool-proof software, and the universe trying to make bigger fools. So far the Universe in winning."--anonymous

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