Gba Screen Clear routine
HI I am writing a 3D enigne for the game boy advance using ARM SDT 2.50 c compiler which currently supports modes 3/5(4 will be implemented in the future),15 bit color and texture maps(no palette needed).The only problem is I dont know ARM assembly and cant write a function that is fast enough to clear the screen.I would appericate any snippets of ARM assembly that does this.
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