Which use what?,
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Posted 24 January 2002 - 09:09 AM
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Posted 24 January 2002 - 11:17 PM
I''m by no means an expert, I could be wrong...
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Posted 25 January 2002 - 01:51 AM
Blender uses OpenGL. Maya probably uses OpenGL, since it can run outside of Windows. 3D Studio Max can use Direct3D or OpenGL (it''s been a while since I''ve had a chance to use it, correct me if I''m wrong ). I''ve never used SoftImage or seen used.
For final rendering they all use a custom renderer. That''s how you get the nice perpixel lighting, reflections, dozens of lights, shadows, bump mapping, and other things that 3D accelerator cards don''t always support.