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3d Files..huh?


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#1 sugarman   Members   -  Reputation: 122

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Posted 09 February 2000 - 03:02 PM

ok someone posted something back down the list a bit, a guy who seems to be in the same boat as me, but he didnt really get an answer.. Basically I''m asking for a tutorial/text/sourcecode on how to get a bunch of triangles from a file into an array...The guy before me was told to go write his own software renderer (?)... well I''ve already done that, ive got a binary face sorting routine going, and a bunch of lighting methods and stuff... BUT HOW do I get something more complicated than a tetrahedron, which was entered vertex by vertex? The files at wotsit.com are cryptic to me, WAY too much info, more than I can absorb at once, let alone use... any ideas? Anyway thanks in advance if you can help me.. Chris

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#2 DaBit   Members   -  Reputation: 122

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Posted 09 February 2000 - 08:42 PM

Use any 3DS reader you can lay your hands on. There is a file named 3dsrdr14.zip, which contains a 3DS reader of which the data is easily tapped. Or you can use 3dsmax''s .ASE format, if you use 3dsmax.

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#3 FalloutBoy   Members   -  Reputation: 122

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Posted 10 February 2000 - 11:01 AM

ASE files are in text format and are very easy to parse. I recommend using these.

#4 AIRmichael   Members   -  Reputation: 136

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Posted 12 February 2000 - 05:31 AM

I was wondering how to import the 3d files into a program. Now I am a step closer to build a complete 3d world

thx people!




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