ok someone posted something back down the list a bit, a guy who seems to be in the same boat as me, but he didnt really get an answer..
Basically I''m asking for a tutorial/text/sourcecode on how to get a bunch of triangles from a file into an array...The guy before me was told to go write his own software renderer (?)... well I''ve already done that, ive got a binary face sorting routine going, and a bunch of lighting methods and stuff...
BUT HOW do I get something more complicated than a tetrahedron, which was entered vertex by vertex? The files at wotsit.com are cryptic to me, WAY too much info, more than I can absorb at once, let alone use... any ideas?
Anyway thanks in advance if you can help me..
Use any 3DS reader you can lay your hands on. There is a file named 3dsrdr14.zip, which contains a 3DS reader of which the data is easily tapped. Or you can use 3dsmax''s .ASE format, if you use 3dsmax.