Parsing ASCII graphic formats,
Members - Reputation: 122
Posted 10 February 2000 - 03:31 PM
Members - Reputation: 204
Posted 11 February 2000 - 09:19 AM
Take a look at this line from an iges file:
object 110 is a line, followed by sx,sy,sz,ex,ey,ez.
You''ll have to look very hard for information on this subject because it is one of those professionally managed data formats. But I do have a list of object descriptions/id numbers somewhere if you need it.
BTW If you do crack this format let me know!!
Posted 12 February 2000 - 02:06 AM
Softimage''s XSI file format is wonderfull to read and very easy to parse. Plus, the code for a parser is provided with the SDK so you can easily adapt it to your game engine and optimize it if you only need to import certain types of geometry. You can get more info at www.softimage.com, go to Products and Softimage 3D SDK.
Original post by Joshua Schpok
The DXF file format is a beautiful format for parsing, but artistic graphical packages rarely export splines to dxf, but rather breaks them into sublines. Does anyone know of a moderately popular ASCII graphic format, that idealy properly saves bezier splines?