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Need help with camera transformations please.


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#1 Griff   Members   -  Reputation: 122

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Posted 12 February 2000 - 12:55 PM

Hi, I am trying to program a 3d graphics engine for a physics project, and I am not sure how to go about transforming polygon coords. from world to camera space. I am guessing that you just transform them using the object to worldspace matrix for the camera, but I''m not sure. Could someone please give me a detailed explanation as to how to do this. Thanks.

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#2 LeeIsMe   Members   -  Reputation: 122

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Posted 12 February 2000 - 01:29 PM

my homepage has stuff on that

http://mazurek.dhs.org/3d/




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