Posted 12 February 2000 - 12:55 PM
Hi, I am trying to program a 3d graphics engine for a physics project, and I am not sure how to go about transforming polygon coords. from world to camera space. I am guessing that you just transform them using the object to worldspace matrix for the camera, but I''m not sure. Could someone please give me a detailed explanation as to how to do this. Thanks.