Cost of development
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Posted 14 February 2000 - 07:33 AM
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Posted 14 February 2000 - 08:19 AM
It really depends on the game. And most of these questions cannot be answered until you have the game design at least "mostly" complete.
1. How much work is there to do? What is new development? What can be purchased from someone else? How many levels are you planning?
2. How many people do you need? Programmers? Artists? Sound technicians?
3. How long do you need them? Estimated timelines on all the major pieces of the game will help you here. Maybe if you double up on personnel, you can reduce the overall time required, but it''s still going to be a certain number of weeks or hours.
4. How much are you going to pay them? Go with weekly or monthly payment numbers.
It''s all simple arithmetic, really. You just have to know what you need, then you can figure out how much it should cost.
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Posted 08 March 2000 - 01:03 AM
Also bear in mind that ''12-18 months'' has a 50% margin for error Whoever funds you will likely seize upon the ''12'' part of ''12-18'' initially, and get very upset if you start insisting on the ''18'' part
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Posted 08 March 2000 - 01:29 AM
Quake III is developed to a certain point, then it''s more or less terminated (except for smaller updates and such).
Online games like UO is costing money until they close the game servers, there is alot of money involved for administration of network (equipment and staff).
Daniel Netz, Sentinel Design
"I'm not stupid, I'm from Sweden" - Unknown