How to implement bullets movement in 3D world,
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Posted 17 February 2002 - 04:56 AM
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Posted 17 February 2002 - 12:24 PM
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Posted 17 February 2002 - 02:07 PM
For Bullet direction :
i would use 2 point to define the bullet front direction :
1st. the viewpoint position
2nd. unproject the mouse position at a certain z value (weapon range ?)
Then using the two points, you can define a direction vector for the bullet.
As for collision detection, i think krez''s suggestion is fine.