actual Triangle throughput

Started by
0 comments, last by menasius 24 years, 2 months ago
I can read tech specs until I die, but I need more real world numbers. Can anyone give me a rough estimate of something not high-end anymore like TNT2U or Voodoo2/3 of actual multitextured and drawn poly''s per frame that still gets an acceptable >30 framerate on a 400Mhz machine. Im looking for a good number of poly''s per frame to aim for -m
-menasius"Quitters never win...winners never quit...but those who never win and never quit, are idiots"
Advertisement
On my TNT, with OpenGL (compiled vertex arrays) I reached about 700k polys per second, about the half multitextured, with an overclocked TNT2U @ 800x600x16 on a P2-392. This is measured my calculating the number of polygons drawn over a second, so this number includes color buffer clears, no Z-buffer clears, texture switching, etc.

But it depends a lot on the size of polygons used, the size of textures used (smaller = faster), the number of texture/material switches, the amount of vertex optimization (I used triangle strips, and I used 1.6 vertex/triangle on average)

DaBit

This topic is closed to new replies.

Advertisement