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PS2 Programming


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#1 Medion   Members   -  Reputation: 122

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Posted 21 February 2002 - 04:10 AM

Hey all, I hope this isnt to obvious of a question (pretty new here and such ^_^)but I was wondering what language PS2 games are actually programmed in, and whether or not its possible to actually try and learn some techniques used to make them....? Well, any infos greatly appreciated...thanx.

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#2 jenova   Members   -  Reputation: 122

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Posted 21 February 2002 - 04:47 AM

i would have to say most PS2 game developers are using C/C++ and assembler. however, on any given architecture you are only limited to the languages implemented for that architecture!

can you develop applications for the PS2? yes.

if you are new to the development scene then you probably want to look into the PS2 linux kit.

however, if you are hardcore, you may want to look into developing for the hardware directly.

To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.

#3 wall   Members   -  Reputation: 134

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Posted 21 February 2002 - 05:00 AM

Does anybody know when the Linux kit is going to be realeased in Europe?

#4 Some Guy   Banned   -  Reputation: 100

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Posted 22 February 2002 - 06:02 PM

How much does the Linux kit cost, and where is it currently available?

--edit--

Hey Jenova, you seem to be pretty good w/ PS2 programming; I'd like to know how hard it REALLY is to develop on it. Seriously.

Edited by - Some Guy on February 23, 2002 1:44:07 AM

#5 jenova   Members   -  Reputation: 122

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Posted 22 February 2002 - 07:05 PM

linux kit is available in japan, and in north america in may (i believe).

check here.... PlayStation 2 Linux


is it difficult? i think that really depends on a lot of things. i''ve been studying MIPS processors for about 4-5 years. i also do all my PS2 programming from the ground up. i''m not a licensed Sony developer so i do not want to use their libraries (even tho i have access to them). i would say it''s harder to code than your average DirectX or OpenGL 3D engine.


hope that helps.

To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.

#6 Biased turkey   Members   -  Reputation: 122

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Posted 25 February 2002 - 04:46 AM

http://ps2dev.sourceforge.net/
That should keep you busy for a few years...
A second option should be to enter the following words in goggle:
ps2 modchip crackdown atorney jail term

I hope this helps



#7 jenova   Members   -  Reputation: 122

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Posted 25 February 2002 - 06:28 AM

actually i did a search on that, and google came up with nothing. stop trying to scare people. sony cannot sue you for mod''ing you PS2. i don''t agree with mod''ing your PS2 to play games, illegally. i have mod''d my PS2 and do not own any burnt games. for plain and simple dev''ing. i''m not saying people should go out and mod their PS2 (i could care less what other people do). but, i find it utterly disgusting that people try to sway people''s opinions because they have a standpoint on a given issue. the only opinion i push is "let people decide for themselves".

To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.

#8 Some Guy   Banned   -  Reputation: 100

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Posted 27 February 2002 - 07:04 PM

Alright.

PS2 Linux will be out in the States soon, with a pricetag of $200 (easy). I will be ordering this.

May I ask, when you use PS2 Linux to make a game for the console, will it have to be played with a modchip? How much to PS2 CD burners cost and where are they available?

#9 jenova   Members   -  Reputation: 122

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Posted 28 February 2002 - 01:55 AM

no. applications made with Linux kit will only run under Linux. no modchip necessary.

AFAIK, you can''t buy PS2 CD burners (but, you''ll have to ask Sony)?

the modchip is only necessary to boot burnt CD/DVD''s.

if you''re new to this, i would suggest dealing with the Linux kit. while, most of the graphics stuff is easy to get going. sound, memory cards, i/o, etc. is little more dificult. it requires communicating to the IOP through modules that are loaded at run-time. and unless you want to use Sony''s lib''s (illegal) then you would have to write those yourself.

To the vast majority of mankind, nothing is more agreeable than to escape the need for mental exertion... To most people, nothing is more troublesome than the effort of thinking.




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