Additional collision tests after AABB check
It''s me again, bothering you again
Thank''s to Nova, my engine now supports AABB, and point/
plane intersection tests!
But there''s still some problems...I''ve read the Gamasutra
pages considering these issues, but there''s some things I
don''t quite get:
After checking every plane of one (possibly) colliding
object aginst all points in another object to find a
separating plane , there''s still the possibility that that
plane isn''t one of the surfaces of either object, right?
I didn''t quite get the part of how to find an arbitary plane
that could separate the objects, and that''s where I would
like som help...
Also, it would be great if I could get an example- implementation of a function that multiplies a vector by
a rotation matrix. Matrices aren''t my strong side
Thank''s everyone and keep up the good work!!
I have not read the Gamasutra article, but in my old DOS engine I used an AABB intersection test (single ray test from the player to the box) to check if we collided with the bounding box, and then I checked the polys, if nescessary. This is only nescessary with complex objects
Rot matrix:
m[00] m[01] m[02]
m[10] m[11] m[12]
m[20] m[21] m[22]
vector:
[ X, Y, Z]
multiply:
m[00] m[01] m[02]
[X'', Y'', Z''] = [ X, Y, Z] * m[10] m[11] m[12]
m[20] m[21] m[22]
X` = m[00]*X + m[01]*Y + m[02]*Z
Y` = m[10]*X + m[11]*Y + m[12]*Z
Z` = m[20]*X + m[21]*Y + m[22]*Z
That is it.
If you have a 4x4 matrix, the left upper 3x3 submatrix is the rotation/scaling matrix
DaBit.
Rot matrix:
m[00] m[01] m[02]
m[10] m[11] m[12]
m[20] m[21] m[22]
vector:
[ X, Y, Z]
multiply:
m[00] m[01] m[02]
[X'', Y'', Z''] = [ X, Y, Z] * m[10] m[11] m[12]
m[20] m[21] m[22]
X` = m[00]*X + m[01]*Y + m[02]*Z
Y` = m[10]*X + m[11]*Y + m[12]*Z
Z` = m[20]*X + m[21]*Y + m[22]*Z
That is it.
If you have a 4x4 matrix, the left upper 3x3 submatrix is the rotation/scaling matrix
DaBit.
Damn, ascii got screwed up in the previous post, but you should be able to understand it.
DaBit.
DaBit.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement