Collision detection ok, but having problems with response
I can detect the collision of two boxes. Long if statement to see it, but how do I make it so that you slide along it like in games? I assume that its done by just turning off your x, y, or z movement. But how do you tell which one to turn off?
When you detect the collision, record where it occured, move the objects back and turn off their movement component in that direction. Thats an easy way. If you make a more advancded physics engine, handle it through there.
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