I cant find any info/tutorials on 2d, 256 colour art of the type seen all the classic top down scrolling shooters of the mid 90''s. Is there any, or should I start working in 16bit colour? How many colours did ''Raptor'' use? Thats the kind of look I''m after.
Good old Dos Gfx
2 replies to this topic
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Posted 17 February 2000 - 09:02 AM
There are alot of tricks you can use when using 256 color mode. Rotating palettes to simulate movement, and fades/swipes are fairly easily preformed with 256 mode. Personaly I prefer the look of 16bit graphics even though 256 colors offers some benefits. I believe "Raptor" used 32 or 24 bit mode for that tutorial on how to make a space ship. You can easily knock that 32 or 24bit image down to 16bit color with out major loss of quality though.