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What API


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#1 thekid   Members   -  Reputation: 122

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Posted 19 February 2000 - 02:22 AM

hi this question has probably been asked before but what api should i use for my network programming? I am using directx for the rest of my game but i have heard about other network api''s besides dplay. I want to have support for serial and modem connections NOT internet. Thanx

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#2 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 22 February 2000 - 04:03 AM

I have the same question,too.
Before windows,what does the Dos game use?
Make function by self?
What does Quake3 use?

Thank to who answer us very much!!!!!!!!1

#3 Anonymous Poster_Anonymous Poster_*   Guests   -  Reputation:

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Posted 22 February 2000 - 04:04 AM

I have the same question,too--except directplay.
Before windows,what does the Dos game use?
Make function by self?
What does Quake3 use?

Thank to who answer us very much!!!!!!!!1

#4 thekid   Members   -  Reputation: 122

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Posted 22 February 2000 - 10:43 AM

well if the dplay is the way to go then are there any
tutorials (dont say the SDK it sucks in my opinion)

thanks

#5 DarthSpanky   Members   -  Reputation: 122

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Posted 23 February 2000 - 01:54 AM

There really aren''t many Dplay specific tutorials out there. There is a book called "DirectX Complete" that has a pretty section on Dplay (in comparison to most books that don''t even touch it). Also, if you want some code to look at, try the Genesis3d site (www.genesis3d.com) and download the GDemo1 source and the SDK source. There is a wrapper and some basic networking code that may help you get started. That is the best I have found so far on the net so far for Dplay source.

Good Luck

#6 Void   Members   -  Reputation: 126

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Posted 23 February 2000 - 01:23 PM

Try looking here in the directX section.

I have written a DirectPlay tutorial




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